http://www.fastcompany.com/magazine/69/google.html
Rule Number One: The User Is in Charge
"There are people searching the Web for 'spiritual
enlightenment.' " Peter Norvig says this with such
utter solemnity that it's impossible to tell for
sure whether he gets the irony. Then again, Norvig
is the guy who authored a hilarious PowerPoint
translation of Lincoln's Gettysburg Address
(available at www.norvig.com), a geek classic. So
maybe he's having fun.
But he's also making a point. When someone enters a
query on Google for "spiritual enlightenment," it's
not clear what he's seeking. The concept of
spiritual enlightenment means something different
from what the two words mean individually. Google
has to navigate varying levels of literality to
guess at what the user really wants.
This is where Googlers live, amid semantic, visual,
and technical esoterica. Norvig is Google's
director of search quality, charged with
continuously improving people's search results.
Google tracks the outcome of a huge sample of the
queries that we throw at it. What percentage of
users click on the first result that Google
delivers? How many users click on something from
the first page? Norvig's team members scour the
data, looking for trouble spots. Then they tweak
the engine.
The cardinal rule at Google is, If you can do
something that will improve the user's experience,
do it. It is a mandate in part born of paranoia:
There's always a chance that the Google destroyer
is being pieced together by two more guys in a
garage. By some estimates, Google accounts for
three-quarters of all Web searches. But because
it's not perfect, being dominant isn't good enough.
And the maniacal attack on imperfection reflects a
genuine belief in the primacy of the customer.
That's why Google must correctly interpret searches
by Turks and Finns, whose queries resemble complete
sentences, and in Japanese, where words run
together without spaces. It has to understand not
only the meanings of individual words but also the
relationships of those words to other words and the
characteristics of those words as objects on a Web
page. (A page that displays a search word in
boldface or in the upper-right-hand corner, for
example, will likely rank higher than a page with
the same words displayed less prominently.)
It's why the difference between 0.3 seconds and 0.2
seconds is pretty profound. Most searches on Google
actually take less than 0.2 seconds. That extra
tenth of a second is all about the outliers:
queries crammed with unrelated words or with words
that are close in meaning. The outliers can take
half a second to resolve -- and Google believes
that users' productivity begins to wane after 0.2
seconds. So its engineers find ways to store
ever-more-arcane Web-text snippets on its servers,
saving the engine the time it takes to seek out
phrases when a query is made.
And it's why, most of the time, the Google home
page contains exactly 37 words. "We count bytes,"
says Google Fellow Urs Holzle, who is on leave from
the University of California at Santa Barbara. "We
count them because our users have modems, so it
costs them to download our pages."
Just as important, every new word, button, or
feature amounts to an assault on the user's
attention. "We still have only one product," Holzle
says. "That's search. People come to Google to
search the Web, and the main purpose of the page is
to make sure that you're not distracted from that
search. We don't show people things that they
aren't interested in, because in the long term,
that will kill your business."
Google doesn't market itself in the traditional
sense. Instead, it observes, and it listens. It
obsesses over search-traffic figures, and it reads
its email. In fact, 10 full-time employees do
nothing but read emails from users, distributing
them to the appropriate colleagues or responding to
them themselves. "Nearly everyone has access to
user feedback," says Monika Henzinger, Google's
director of research. "We all know what the problem
areas are, where users are complaining."
The upshot is that Google enjoys a unique
understanding of its users -- and a unique loyalty.
It has managed a remarkable feat: appealing to
tech-savvy Web addicts without alienating neophytes
who type in "amazon.com" to find . . . Amazon.com.
(Yes, people really do that. Google doesn't know why.)
"Google knows how to make geeks feel good about
being geeks," says Cory Doctorow, prominent geek,
blogger, and technology propagandist. Google has
done that from the beginning, when Brin and Page
basically laid open their stunning new technology
in a 1998 conference paper. They invited in the
geeks in and made them feel as if they were in on
something special.
But they didn't forget to make everyone else feel
special too. They still do, by focusing
relentlessly on the quality of the experience. Make
it easy. Make it fast. Make it work. And attack
everything that gets in the way of perfection.
Rule Number Two: The World Is Your R&D Lab
Paul Bausch is a 29-year-old Web developer in
Corvallis, Oregon. He works with ASP, SQL Server,
Visual Basic, XML, and a host of other geek-only
technologies. He helped create Blogger, a widely
used program that helps people set up their own Web
log. And in a way that's intentionally imprecise,
he's part of Google's research effort.
"Isn't this great?" exclaims Nelson Minar, a senior
Google engineer. Minar and I are fooling with
Bausch's quirky creation called Google Smackdown,
where you can compare the volume of Google
citations for any two competing queries. (The New
York Yankees slam the New York Mets; war conquers
peace.) Google loosed Smackdown and other eccentric
Web novelties when it released a developer's kit
last spring that lets anyone integrate Google's
search engine into their own application. The
download is simple, and the license is free for the
taking.
Here's the scary bit: Basically, those developers
can do whatever they want. The only control that
Google exerts is a cap of 1,000 queries per day per
license to guard against an onslaught that might
bring down its servers. In most cases, Minar and
his colleagues have no idea how people use the
code. "It's kind of frustrating," he concedes. "We
would love to see what they're doing."
Most companies would sooner let temps into the
executive washroom than let customers -- much less
customers who can hack -- anywhere near their core
intellectual property. Google, though, grasps the
power of an engaged community. The developer's kit
is a classic Trojan-horse strategy, putting
Google's engine in places that the company might
not have imagined. More important, Bausch says,
opening up the technology kimono "turns the world
into Google's development team."
Sites like Smackdown, while basically toys, "are an
inkling of what Google could be used for," Minar
says. "We can't predict what will happen. But we
can predict that there will be an effect on our
technology and on the way the world views us." And
more likely than not, it will be something pretty cool.
Rule Number Three: Failures Are Good. Good Failures
Are Better.
In Google Labs, just two clicks away from its home
page, anyone can test-drive Google Viewer, sort of
a motion-picture version of your search results, or
Voice Search, a tool that lets you phone in a query
and then see your results online. Is either ready
for prime time? Not really. (Try them out. On Voice
Search, you're as likely to get someone else's
results as your own.)
But that's the point. The Labs reflect a shared
ethos between Google and its users that allows for
public experimentation -- and for failure. People
understand that not everything Google puts on view
will work perfectly. They also understand that they
are part of the process: They are free to tell
Google what's great, what's not, and what might
work better.
"Unlike most other companies," observes Matthew
Berk, a senior analyst at Jupiter Research, Google
has said, 'We're going to try things, and some
aren't going to work. That's okay. If it doesn't
work, we'll move on.' "
In the search business, failure is inevitable. It
comes with the territory. A Web search, even
Google's, doesn't always give you exactly what you
want. It is imperfect, and that imperfection both
allows and requires failure. Failure is good.
But good failures are even better. Good failures
have two defining characteristics. First, says Urs
Holzle, "you know why you failed, and you have
something you can apply to the next project." When
Google experimented with thumbnail pictures of
actual Web pages next to results, it saw the effect
that graphical images had on download times. That's
one reason why there are so few images anywhere on
Google, even in ads.
But good failures also are fast. "Fail," Holzle
says. "But fail early." Fail before you invest more
than you have to or before you needlessly
compromise your brand with a shoddy product.
Rule Number Four: Great People Can Manage Themselves
Google spends more time on hiring than on anything
else. It knows this because, like any bunch of
obsessive engineers, it keeps track. It says that
it gets 1,500 résumés a day from wanna-be Googlers.
Between screening, interviewing, and assessing, it
invested 87 Google people-hours in each of the 300
or so people that it hired in 2002.
Google hires two sorts of engineers, both aimed at
encouraging the art of fast failure. First, it
looks for young risk takers. "We look for smart,"
says Wayne Rosing, who heads Google's engineering
ranks. "Smart as in, do they do something weird
outside of work, something off the beaten path?
That translates into people who have no fear of
trying difficult projects and going outside the
bounds of what they know."
But Google also hires stars, PhDs from top
computer-science programs and research labs. "It
has continually managed to hire 90% of the best
search-engine people in the world," says Brian
Davison, a Lehigh University assistant professor
and a top search expert himself. The PhDs are
Google's id. They are the people who know enough to
shoot holes in ideas before they go too far -- to
make the failures happen faster.
The challenge is negotiating the tension between
risk and caution. When Rosing started at Google in
2001, "we had management in engineering. And the
structure was tending to tell people, No, you can't
do that." So Google got rid of the managers. Now
most engineers work in teams of three, with project
leadership rotating among team members. If
something isn't right, even if it's in a product
that has already gone public, teams fix it without
asking anyone.
"For a while," Rosing says, "I had 160 direct
reports. No managers. It worked because the teams
knew what they had to do. That set a cultural bit
in people's heads: You are the boss. Don't wait to
take the hill. Don't wait to be managed."
And if you fail, fine. On to the next idea.
"There's faith here in the ability of smart,
well-motivated people to do the right thing,"
Rosing says. "Anything that gets in the way of that
is evil."
Rule Number Five: If Users Come, So Will the Money
Google has no strategic-planning department. CEO
Eric Schmidt hasn't decreed which technologies his
engineers should dabble in or which products they
must deliver. Innovation at Google is as democratic
as the search technology itself. The more popular
an idea, the more traction it wins, and the better
its chances.
Here's how one Google service came into the world.
In December 2001, researcher Krishna Bharat posted
an internal email inviting Googlers to check out
his first crack at a dynamic news service. Although
Google offered a basic headline service at the
time, news was not a corporate mandate. This was
simply Bharat's idea. As a respected PhD hired away
from Compaq and a member of the company's 10-person
research lab, coming up with new ideas is basically
Bharat's job.
For an early prototype, it was quite a piece of
work. Bharat had built an engine that crawled 20
news sources once an hour, automatically delivering
the most recent stories on in-demand topics --
something like a virtual wire editor. And within
Google, it got a lot of attention. Importantly, it
attracted the attention of Marissa Mayer, a young
engineer turned project manager.
Mayer connected Bharat with an engineering team.
And within a month and a half, Google had posted on
its public site a beefed-up version of the
text-based demo, which is now called Google News
and which features 155 sources and a search
function. Within three weeks of going public, the
service was getting 70,000 users a day.
One reason Google puts its innovations on public
display is to identify failures quickly. Another
reason is to find winners. For Bharat and Mayer,
those 70,000 users provided ammunition to build a
case for News within Google. "A public trial helps
you go fast," Mayer says. "If it works, it builds
internal passion and fervor. It gets people
thinking about the problem."
Soon, Mayer had marshaled a handful of engineers to
bulk up News. They expanded its reach to more than
4,000 sources, updated continuously instead of
hourly. They created an engine that was robust
enough to support five times the anticipated early
volume. And they prettied it up, designing an
interface that displayed hundreds of headlines and
photos but that was still easy to navigate. By
September, the new News was up.
Is Google News an actual product? Not exactly. Its
home page is still labeled Beta, as are all but a
few of Google's offerings. It may become a Google
fixture, it may disappear, or it may recede into
Google Labs. Mayer is still studying the traffic,
and the engineers are still tweaking, reacting to
users' emails.
The company's organic approach to invention bugs
some onlookers. "Google is a great innovator," says
Danny Sullivan, editor of Search Engine Watch and
an influential commentator. "They keep rolling out
great things. But Google News was an engineer
deciding he wanted a news engine. Now Google has
this product, and it doesn't know how to make money
off of it."
Sullivan is onto something important: At some
point, all of this great stuff has to turn a
profit. That was the one great moral of the dotcom
blowout: "Monetizing eyeballs" turned out to mean
"throwing money down a sinkhole." When Mayer argues
that "the traffic will let us know" whether News is
a success, she's echoing a long line of
now-unemployed executives who thought that they had
tamed the business cycle.
But at Google, building and then following the
traffic makes perfect sense. It's central to the
company's culture and its operating logic. Consider
this: For the first 18 months of its existence,
Google didn't make a penny from its basic
Web-search service. Only then did it make the
transition from great technology to great
technology with a critical mass of users.
And Google was able to package that traffic in ways
that seem both ingenious and completely
synchronous. The search service itself remained
free. But Google has, for example, sold untold
numbers of ads pegged to specific search keywords.
(Not surprisingly, Fast Company slips in a paid ad
to the side of your results whenever your query
includes fast company.)
Advertisers don't just pay a set rate, or even a
cost per thousand viewers. They bid on the search
term. The more an advertiser is willing to pay, the
higher its ad will be positioned. But if the ad
doesn't get clicks, its rank will decline over
time, regardless of how much has been bid. If an ad
is persistently irrelevant, Google will remove it:
It's not working for the advertiser, it's not
serving users, and it's taking up server capacity.
This is how it is at Google. Google News attracted
eyeballs among Bharat's employees, so it made the
leap to the public domain. If enough users like it,
it will have real power with advertisers. And
traffic for advertisers will beget even more
traffic for advertisers.
So yes, Mayer has a revenue strategy. She's had one
since January 2002, before the first version of
News went public. She won't say what it is, but if
News can build enough traffic, Google almost surely
will seek advertising. It will probably resell the
service to portals and other commercial sites, just
as it does with its core Web search. (Every time
you see the Google logo on a corporate site, the
company is likely paying at least $25,000 a year
for a Google server.) "But we're not in a hurry,"
Mayer says. "We're focused on making News a great
experience. Until we figure out whether the product
has traction, there's no rush to execute the
revenue plan."
Could it be any simpler? Build great products, and
see if people use them. If they do, then you have
created value. And if you've truly done that, then
you have a business. Says Mayer: "Our motto here
is, There's no such thing as success-failure on the
Net." In other words, if users win, then Google
wins. Long live democracy.